Mar 27, 2007, 06:18 AM // 06:18
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#1
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Pre-Searing Cadet
Join Date: Feb 2007
Location: South Carolina
Guild: [RIP] Ressurection of the Almighty
Profession: E/
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HA Changes
I'd like to start this post off by saying I LOVE the 6v6 halls setup, and I'd really be sad if it got changed back to 8v8.
Why? I'm glad you asked.
First, and probably not most importantly, it is much easier to put together a team. Second, and probably even less important, is I love the party progression size from TA to HA to GvG.
But probably the most important aspect of this debate is how tightly confined, large eight-man teams behave... spiking, insane pressure, etc. There is a point at which the inflated damage capacity of certain skills combine with this environment to make human monking more or less impossible.
Ever seen a target explode instantly? It's nice. Unless that's what the game becomes.
We could rant about how the game is broken and unbalanced, and how LMAO Izzy sux LOL... but in lieu of overhauling the entire game for the pvp market party size should be reduced. Simplicity defeats complexity.
OK, getting to the point where this post fits the forum. I love many of the changes to HA, especially getting rid of so much altar holding. A more diverse halls leads to a better game, and a happier me. However there is one problem...
Kill counts with multiple teams! This really becomes a game of monkey in the middle, with a hint of kill ganking to spice things up. Out of all the changes to HA, I am most disappointed to these specific maps. Most of the game is devoted to ... ok, run here... ok, there... ok, dont get caught in the middle... now KILL the idiot who did! Or just straight out "Gank the 8k ranked guild!"
All joking aside, I believe these maps automatically single a team out and lower the level of gameplay. Secondary point: kill counting gets very tricky when there's more than two teams involved. Just doesn't work out for a good mix to me.
Edit: My solution: altar holding. Loved it before on these maps, and would appreciate seeing it again.
Other than that, gg anet. Ignore QQers, no matter how leet their rank is.
Last edited by Higo; Mar 27, 2007 at 06:51 AM // 06:51..
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Mar 27, 2007, 06:47 AM // 06:47
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#2
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Wilds Pathfinder
Join Date: Aug 2006
Location: Australia
Guild: Critical Chop [cC]
Profession: W/
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Dude when 8v8 was around the only spike i saw was Rit spike... and that was nerfed. I havn't seen any spikes that have even come close to working in 6v6 or when 8v8 was on.
Also do you even pvp? did you play back in 8v8 or not?
There is alot more varity in 8v8 none of this 2boa, 2 sh, 2 monk.
Edit: There is only broken and courtyard kill count and they're easy to win if you have people who ping low targets. Monking in 8v8 was not hard lol.
Holding was fun, not only was it a test of whos monks were better, but also the builds. You couldn't win halls back then with 4 monks and 2 attackers.
Last edited by stuntharley; Mar 27, 2007 at 06:50 AM // 06:50..
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Mar 27, 2007, 07:09 AM // 07:09
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#3
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Holding in halls was not fun. It encouraged too many high defense little offense teams.
Now holding in the lower maps isnt so bad as long as you cant continue holding in halls forever which you cant with the map rotation.
I think only the broken tower needs a change. That map has lots of ganking. It doesnt seem to happen as often in Courtyard.
So maybe change Broken tower back to holding and leave Courtyard as a kill count. Would allow for more diversity.
I'd also like to see 8v8 back.
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Mar 27, 2007, 07:15 AM // 07:15
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#4
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Pre-Searing Cadet
Join Date: Feb 2007
Location: South Carolina
Guild: [RIP] Ressurection of the Almighty
Profession: E/
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I appreciate the reply, but you are missing the heart of the thread.
I do pvp and can reliably say that there is a diverse collection of spike teams, not just rit spike. But I guess they just dont work... like you said.
However pressure and spike are two different things and were both refered to in my origional post. I believe that eight-man teams in confined environments lead to a more overwhelming experience, and make gameplay less fun.
Now we're getting to the post. Aye, those are the maps that I find most troubling. Should we ignore them, cuz its only two? Or are you suggesting the easy way to win is just ping low health targets... ignore movement and strategy, just ping. I'm not clear on that one.
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Mar 27, 2007, 07:22 AM // 07:22
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#5
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Pre-Searing Cadet
Join Date: Feb 2007
Location: South Carolina
Guild: [RIP] Ressurection of the Almighty
Profession: E/
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Quote:
Originally Posted by Kool Pajamas
Now holding in the lower maps isnt so bad as long as you cant continue holding in halls forever which you cant with the map rotation.
I think only the broken tower needs a change. That map has lots of ganking. It doesnt seem to happen as often in Courtyard.
So maybe change Broken tower back to holding and leave Courtyard as a kill count. Would allow for more diversity.
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I definately agree with you, Kool. You stated it better than me. Would love to see more diversity in both playing styles and builds in HA. I think your distinction between the two maps is noteworthy, especially because Courtyard allows for more creative movement. Even though I'm not a fan of the oreo strategies that seem to dominate in this sort of environment, it may not be the best idea to get rid of it all together.
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Mar 27, 2007, 10:39 AM // 10:39
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#6
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Krytan Explorer
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Quote:
Originally Posted by Higo
Other than that, gg anet. Ignore QQers, no matter how leet their rank is.
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But your QQing about 6v6 is not to be ignored, no matter how noob your rank is?
Really made me consider your whole post very seriously after reading that.
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Mar 27, 2007, 02:16 PM // 14:16
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#7
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Frost Gate Guardian
Join Date: Dec 2006
Location: scotland home of the brave!
Guild: steel phoenix [stp]
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8v8 with non kill count was far better than this pish we have currently (in my opinion)
the diversity of builds was far larger than it is atm and you could make builds up on the spot far easier that had a good chance if success. Before they nerfed ha many of the teams i was in made up builds almost everynight and good runs.
As ha stands atm its just a damage fest shadow of its former self with a smaller player population than before with an uncertain future because of the lack of communication about its future.
1)remove kill count
2) bring back 8v8
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Mar 27, 2007, 02:45 PM // 14:45
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#8
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Furnace Stoker
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Quote:
Originally Posted by stuntharley
Dude when 8v8 was around the only spike i saw was Rit spike... and that was nerfed. I havn't seen any spikes that have even come close to working in 6v6 or when 8v8 was on.
Also do you even pvp? did you play back in 8v8 or not?
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Do you even PVP? Did you actually play when the 8v8 was on?
I were playing Invoke lightning spike and Icy veins during that time, not just rit spike, and yes each one is overpowered and inbalanced. Besides nerfing beyond the point that those skills become useless, 6v6 is a good change to HA and it works.
Oh, did i also also mention no more Iway? Yes I did 'MODDED' Iway too with para and got lots of fame. I played all the gimmick builds and know that it sucks to be facing them.
6v6 is better, Anet realises that, its time for all the HA elitist to wake up and realise it too.
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Mar 27, 2007, 02:47 PM // 14:47
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#9
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Furnace Stoker
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Quote:
Originally Posted by tacitus
the diversity of builds was far larger than it is atm
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Yes, all kinds of 3..2...1 SPIKE!, Spirit ways, IWAY's and other BS gimmick builds that were so greatly diverse that every single one of the 6 or so HA districts were full of people spamming
'LF IWAY'.
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Mar 27, 2007, 03:23 PM // 15:23
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#10
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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Quote:
Originally Posted by bhavv
Do you even PVP? Did you actually play when the 8v8 was on?
I were playing Invoke lightning spike and Icy veins during that time, not just rit spike, and yes each one is overpowered and inbalanced. Besides nerfing beyond the point that those skills become useless, 6v6 is a good change to HA and it works.
Oh, did i also also mention no more Iway? Yes I did 'MODDED' Iway too with para and got lots of fame. I played all the gimmick builds and know that it sucks to be facing them.
6v6 is better, Anet realises that, its time for all the HA elitist to wake up and realise it too.
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[skill] Invoke Lightning[/skill] and [skill]Icy Veins[/skill]
are imbalanced?
maybe if you're too retarded to interrupt a 2 second cast or not ball up against invoke? not to mention this spike doesnt go through prot spirit or spirit bond. oh wait 6v6 doesnt give you the utility to bring those skills
not to mention even if they were overpowered, is not fault of 8v8, its fault of anet and bad balancing
yeah 6v6 is so awesome because u can make a group faster
and 6v6 has so much variety... 2sh, 2boa,2 monk, spirit way, uh....
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Mar 27, 2007, 05:03 PM // 17:03
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#11
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Furnace Stoker
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Quote:
Originally Posted by master_of_puppets
[skill] Invoke Lightning[/skill] and [skill]Icy Veins[/skill]
are imbalanced?
maybe if you're too retarded to interrupt a 2 second cast or not ball up against invoke? not to mention this spike doesnt go through prot spirit or spirit bond. oh wait 6v6 doesnt give you the utility to bring those skills
not to mention even if they were overpowered, is not fault of 8v8, its fault of anet and bad balancing
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1) rather difficult to interupt 5 casters at once, cry of frustration works, then it has a long recharge during which you die.
2) Regardless of HOW many people preach about not balling up, everyone even rank 9 balanced seemed to enjoy doing it. All dead.
3) Prot spirit? Spirit Bond? Gaze of contempt = GG, switch target = GG.
Like I said I greatly doubt you even bothered to play these builds or even if you did you probably couldnt make them work. I can.
Also it is NOT the fault of bad balancing, having 5-6 of any of the top damage spike skills is overpowered. Invoke cant be nerfed without keeping it better then chain lightning, same with many of the others.
6v6 has a lot more balance, it is no longer possible to make one uber spike build that kills through everything with ease. Rits could, but they got nerfed. however, 8 nerfed rits is still imbalanced.
Last edited by bhavv; Mar 27, 2007 at 05:12 PM // 17:12..
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Mar 27, 2007, 05:10 PM // 17:10
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#12
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Furnace Stoker
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Quote:
Originally Posted by master_of_puppets
and 6v6 has so much variety... 2sh, 2boa,2 monk, spirit way, uh....
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Regardless, two teams in 6v6 are a lot more evenly balanced then in 8v8. Its no longer a case of who spikes first or who infuses fastest with god speed, or how many times you click evicerate, its a lot more about taking fewer skills, and using them right and effectively.
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Mar 28, 2007, 12:01 AM // 00:01
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#13
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Academy Page
Join Date: Mar 2006
Guild: Your Math Teacher [MATH]
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I loved holding halls. Hell, the run I got my r9 on we held for over 2 hours. As for the rest of you, I haven't even heard of a single one of you. I'm sure you were all busy running droks while the real PvPers played the real tombs. And yes, I called it tombs.
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Mar 28, 2007, 12:51 AM // 00:51
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#14
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Hot Springs, AR
Guild: Dei Victorae [dV]
Profession: R/W
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Quote:
Originally Posted by YesNo
I loved holding halls. Hell, the run I got my r9 on we held for over 2 hours. As for the rest of you, I haven't even heard of a single one of you. I'm sure you were all busy running droks while the real PvPers played the real tombs. And yes, I called it tombs.
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That's funny because I haven't even heard of you either though you do like to brag around the forums on how good you are. Why don't you just not even post because I'm sure the majority finds it to be trash. No one cares how long you used to hold, want to hold, or will hold with 8v8 comings back.
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